AI Insights · Timothy · July 2022
Top 5 Roguelike Games Performance in Argentina Q2 2022
Explore how the top 5 Roguelike games performed on a unified platform in Argentina during Q2 2022, with insights into their downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Roguelike games on a unified platform in Argentina showcased varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the performance of these popular games.
Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. experienced fluctuations in weekly revenue, peaking at approximately $6.1K in the week of June 6. Weekly downloads remained relatively stable, with a slight increase to 349 in the last week of May. Active users showed a gradual decline from around 25K at the beginning of April to 18.1K by the end of June.
Diablo Immortal by Blizzard Entertainment, Inc. saw significant initial success following its release on June 1, 2022. Weekly revenue reached $7.9K in the first week of June, and downloads spiked to 237.7K in the last week of May. However, there was a noticeable decline in active users from 174.8K in early June to 43.8K by the end of the month.
RAID: Shadow Legends from Plarium Global Ltd maintained a steady weekly revenue, peaking at $2.4K in the last week of May. Downloads showed an upward trend mid-quarter, with a high of 4.2K in the week of May 23. Active users remained consistent, fluctuating around 7.4K throughout the quarter.
Hero Wars: Alliance by Nexters Global LTD had varied weekly revenue, reaching a peak of $2.5K in the first week of May. Downloads saw a significant increase to 1.7K in the last week of May. Active users also exhibited growth, peaking at 9.8K in the last week of May, before settling around 7.9K by the end of June.
AFK Arena from Lilith Games showed consistent weekly revenue, hitting a high of $880 in the last week of June. Downloads remained steady, with a slight increase to 484 in the week of June 13. Active users saw a gradual decline from around 5K at the end of March to 3.7K by the end of June.
For more detailed insights into the performance of these games, visit Sensor Tower.